1 using Microsoft.Xna.Framework;
13 public readonly
string mod;
17 public readonly
string Name;
25 public bool isModifier =
false;
29 public bool isModifierBad =
false;
33 public Color? overrideColor = null;
35 internal bool oneDropLogo =
false;
102 internal TooltipLine(
string mod,
string name,
string text) {
109 this.mod =
"Terraria";
virtual string Name
Stores the name of the mod. This name serves as the mod's identification, and also helps with saving ...
Mod is an abstract class that you will override. It serves as a central place from which the mod's co...